Patch Notes 1.0.2r90s
Привет,
why we welcome you today in Russian has a simple reason. We have now added Russian subtitles and menu language. Special thanks to Nitablade for her continuous support and engagement not only with the Russian translation but with the game in general. We are lucky to have such active community members. Check out her channel on twitch (https://www.twitch.tv/nitablade)
We hope this will give more players the opportunity to enjoy our game even more.
The different languages can now be adjusted even more individually. For example, you could play with German menu language, English speakers and Russian subtitles.
Furthermore we have some quality of life improvements and smaller bug fixes.
If you have any questions regarding Beam or want to leave us feedback, you can directly reach out to us by mail (community@binaryimpact.de), join our Discord or send a DM in one of our socials.
So let’s go into the details…
System
- Added – Russian subtitles and menue language
- Added – Settings for different language selections, eg. menu/audio/subtitles
- Improved – Collision of medium crate
- Imporved – Adjusted collision for the big red crate, no not the one with the frame you have to get used to that one
- Fixed – Various menu text scaling issues
- Fixed – A small sound issue that has not saved the settings
- Fixed – A problem by tabbing out
Level
- Added – Intro – Subtiles
- Improved – Intro – Changes to include subtitles
- Improved – Intro – Changed some animations
- Improved – Intro – Made martins head non reflective under the hair
- Fixed – Level 1.2 – A lot collision, camera and OC stuff
- Fixed – Level 1.3 – A lot collision, camera and OC stuff
- Fixed – Level 1.5 – A lot collision, trigger, camera and OC stuff
- Added – Level 1.6 – A sound line to hint at the save point after the venting system
- Fixed – Level 1.6 – A lot collision, camera and OC stuff
- Fixed – Level 1.6 – An issue with the stairs in the mirror room
- Fixed – Level 1.6 – A way to get OOB
- Improved – Level 1.6 – Adjusted the look direction in the mirror room for the far end of the crossing path
- Improved – Level 1.7 – Trigger, Collision and Camera
- Fixed – Level 1.8 – A lot of bug-fixes, changes and OC stuff
- Fixed – Level 1.9 – A lot collision, camera and OC stuff
- Fixed – Level 1.9 – Issues submitted by nitablade
- Improved – Level 1.10 – A lot of changes though we are still wondering where the missing ceiling went
Patch Notes 1.0.1r82s
We keep working on making our game even better.
You have given us a lot of input and we are very thankful for that.
By the way, you can watch live how we work on the improvements. Just check out our Twitch-Channel (twitch.tv/binaryimpact), where almost every day one of our developers is streaming live to answer your questions and look at issues.
We also managed to save 400 MB of RAM in all chapter 1 levels. This is an optimization of the dialogue system. We hope that we can reduce the load on your systems this way.
If you have any questions regarding Beam or want to leave us feedback, you can directly reach out to us by mail (community@binaryimpact.de), join our Discord or send a DM in one of our socials.
So let’s go into the details…
System
- Added – Name of the level to the loading screen
- Added – Coyote time
- Added – New cursor
- Added – A particly size to the collider spawner, creates a bit nicer colliders.
- Added – Collectables now give 10 health on collecting and can be collected each time you restart the level.
- Fixed – Time achievement in chapter 2. Time related achievements are now checked on every level finish instead of last level in chapter, so player is able to improve level times to get it without playing the last level again.
- Improved – The calculations for the active Beam effects to look nice.
- Improved – We managed to save 400 mb of RAM in all chapter 1 levels. This is an optimization of the dialogue system. Please give Feedback if you find lines that are not played correctly
- Improved – Cutscene
Level
- Fixed – Level 1.1 – OC and collision issues
- Fixed – Level 1.1 – Camera views on first fire
- Added – Level 1.2 – Collider to beam next to cellectible
- Added – Level 1.3 – Container magic to explain a planechange popping up
- Added – Level 1.3 – a sign to the exit door
- Added – Level 1.3 – Missing collider to ceiling lamps (yes some one found a way to jump there)
- Fixed – Level 1.3 – Missing collider on a little block because Nitablade is a perfectionist
- Fixed – Level 1.3 – Visible floor collision
- Fixed – Level 1.3 – Crystal position
- Improved – Level 1.3 – Camera handling in corridor after climbing the one with the fire
- Improved – Level 1.3 – Incresead size of control monitor
- Improved – Level 1.3 – Adjusted a planechange so you cannot jump over it. Whoever still can do it will get a crystal
- Improved – Level 1.3 – Somewhat more, added more safety platforms and safety nets for falling
- Improved – Level 1.3 – Little issues on collision with dorrframs and things like that looking not perfect
- Fixed – Level 1.4 – A lot of issues, mostly cosmtic. All reported by Nitablade. Thank you for helping out!
- Fixed – Level 1.5 – The StixFRA out of bounce issue
- Improved – Level 1.5 – Camera in the 1st room on the right side
- Improved – Level 1.5 – Performance off the particle systems
- Improved – Level 1.5 – Position of two audio dialogue trigger
- Added – Level 1.6 – plane change to antigrav room
- Fixed – Level 1.6 – Savepoint issue
- Fixed – Level 1.6 – Possible collider issu
- Fixed – Level 1.6 – Black screen issue on 2nd saws
- Improved – Level 1.6 – Tried to improve performance in the mirror room
- Improved – Level 1.6 – Slight performance increase in the lever code
- Improved – Level 1.6 – Lever upside down variant has now a weaker spring
- Added – Level 1.7 – Collision to prevent reactor skip cause that one does not look good
- Improved – Level 1.8 – Hopefully increased performance at the lever in the acid room
- Improved – Level 1.8 – Changed door behaviour on getting power
- Improved – Level 1.9 – Greatly improved performance
- Improved – Level 1.9 – Camera handling in abyss controll room
- Fixed – Level 1.10 – Camera in first pipe
- Fixed – Level 1.10 – Fire being to big
- Fixed – Level 1.10 – Barrel not rolling on the plate as intended
- Fixed – Level 2.2 – Several camare and collision issues
Patch Notes 1.0.0r76s
We have heard and seen you. So we have made some adjustments and improvements to Beam to give you an even better gaming experience and make it easier to get started.
Especially the streamers among you have found ways to decompose the game that we could not imagine.
Luckily, we were able to fix everything quickly and are already giving you our latest patch today.
If you have any questions regarding Beam or want to leave us feedback, you can directly reach out to us by mail (community@binaryimpact.de), join our Discord or send a DM in one of our socials.
So let’s go into the details…
System
- Added – Name of the level to the loading screen
- Added – Shiny new Effect to the intro sequence
- Fixed – An issue with a missing dmg line in german in chapter 2
- Fixed – Repairstation collision issue if you fall from great high exactly in the middle if the station
- Fixed – Wrong video for cyan beam video collectible
Level
- Added – Level 1.1 – Additional tutorial line in concerning plates
- Added – Level 1.1 – A new light
- Added – Level 1.1 – Localization to repair sign
- Added – Level 1.1 – Tutorial text for repairstation
- Added – Level 1.1 – Shiny alarm lights to repair sign
- Fixed – Level 1.1 – Camera issue on first crystal
- Fixed – Level 1.1 – OC issue seeing the elevator when abusing the camera
- Fixed – Level 1.1 – German subtitle martin having marble color
- Improved – Level 1.1 – Some Camera positions
- Added – Level 1.3 – A few fallback solutions
- Added – Level 1.3 – Save points and repairstation
- Added – Level 1.3 – Signs for pathfinding
- Fixed – Level 1.3 – Rare bug with lightbeams not spawning in the elevator
- Fixed – Level 1.3 – Plane change issue in airlock somewhat
- Improved – Level 1.3 – Some Crystal positions
- Improved – Level 1.3 – Prevented backtracking
- Fixed – Level 1.4 – Save issue
- Added – Level 1.6 – 2 new repairstations
- Added – Level 1.6 – Yet another planechange to the one with the many planechanges
- Fixed – Level 1.6 – Bridge not killing Firenzia
- Fixed – Level 1.6 – Issues next to lightning pit
- Fixed – Level 1.6 – A possible dirtydevil softlock
- Fixed – Level 1.6 – Save issue
- Fixed – Level 1.6 – Camera on jumping part in broken anti grav shaft room
- Fixed – Level 1.7 – Ghost colliders, not scary anymore
- Fixed – Level 1.7 – Beam breaking trough washing drums
- Fixed – Level 1.7 – Lights not moving, brightened up the scene
- Added – Level 1.8 – A repairstation at the first cyan beam
- Added – Level 1.8 – A camera trigger to the mirror room to help guide the player
- Added – Level 1.8 – New save mechanic to fix pistons
- Fixed – Level 1.8 – Path for getting to repairstation in the dark room
- Fixed – Level 1.8 – Path for repairstation generator room
- Fixed – Level 1.8 – Cyan beam not only powering the door but also open it
- Fixed – Level 1.8 – Red bounce beam puzzle adjusted difficulty
- Fixed – Level 1.8 – A rare issue with a planechange to spline movement transition
- Added – Level 1.9 – Alarm lights to bridge
- Added – Level 1.9 – A camera trigger in the elevator section for better overview
- Fixed – Level 1.9 – Collider issue under collecatbel after antigrav shaft
- Fixed – Level 1.9 – Camera issues under vent lever
- Fixed – Level 1.9 – Collider on control room borders
- Fixed – Level 1.9 – Softlock that was no softlock but a planechange with the icon to high
- Improved – Level 1.9 – The elevator waittime on endpoints
- Added – Level 2.2 – A repairstation
- Added – Level 2.2 – Sound to silent bridge
- Fixed – Level 2.2 – Being able to get stuck in geometry on part with crossing gravity beams
- Fixed – Level 2.3 – Issue with power beam and door
- Improved – Level 2.3 – Fog vent on barrel puzzle looks better now!
- Improved – Level 2.3 – Gravity beam on the end of first climbing section to make it easier for Sebastian
- Improved – Level 2.3 – Geometry to look “hübsch”
- Added – Level 2.4 – A camera trigger for better overview in the red bounce jump puzzle
- Added – Level 2.4 – Option to serializable data to ignore on save/load
- Fixed – Level 2.4 – Jumping out of bounce
- Fixed – Level 2.5 – A way to get out of bounce by crossing the wreckaged ship on the ceiling
- Fixed – Level 2.5 – Ximos windows
- Fixed – Level 2.5 – Camera issue in THE cave
- Fixed – Level 2.6 – Background visible
- Fixed – Level 2.6 – Collsion out of bounce stuff
- Fixed – Level 2.6 – Possible softlock when being Nitablade
- Added – Level 2.7 – A null check to audio play of fog vents
- Added – Level 2.7 – A panel to prevent out of bounce
- Added – Level 2.7 – NitabladePanel
- Fixed – Level 2.7 – Possible softlock
- Fixed – Level 2.7 – Missing collider
- Fixed – Level 2.7 – Little performance tweaks
- Fixed – Level 2.7 – Crystal positions
- Added – Level 2.8 – Beautified Stralsund
- Fixed – Level 2.8 – Crystal positions
- Fixed – Level 2.8 – Nitas stray MeshCollider
Patch Notes 1.0.0r70s
Last Tuesday we could finally release our game BEAM.
We thank you all for the feedback we have already received and all BEAM purchasers so far.
Our first patch now includes some quality of life improvements and fixes of some bugs that the first players encountered.
We continue to work on making BEAM even better and giving you all a unique gaming experience.
If you have any questions regarding Beam or want to leave us feedback, you can directly reach out to us by mail (community@binaryimpact.de), join our Discord or send a DM in one of our socials.
Let’s dive into the details:
System
- Added – Subtitle color for marble line to better distinguish who is saying what
- Added – Enhanced visibility of the green beam activation visualization
- Fixed – Issue with hidden achievements
- Fixed – A few issues in localization
- Fixed – Credits – Adjusted length for additional names
Level
- Added – Level 1.1 – Better tutorial lines
- Fixed – Level 1.1 – Cut long audio lines in pieces for better handling of subtitels
- Improved – Level 1.1 – Adjusted fires for better extinguishing on first fire
- Added – Level 1.4 – Additional cristal to clearer indicate the way
- Fixed – Level 1.5 – Collider on handrail missing
- Added – Level 1.6 – Additional crystal to hydraulic platform
- Fixed – Level 1.6 – Collider issue
- Fixed – Level 1.6 – Exploding bridge reborn after load
- Fixed – Level 1.6 – Plane trigger in hydraulic room
- Added – Level 1.9 – Additional savepoint
- Added – Level 1.9 – Additional repairstation
- Fixed – Level 1.9 – Camera on green vertical beam on the container puzzle
- Fixed – Level 2.1 – Visible trigger volumes
- Fixed – Level 2.2 – Cut long audio lines in pieces for better handling of subtitels
- Fixed – Level 2.2 – Missing collider
- Fixed – Level 2.4 – A way to get out of bounds
- Fixed – Level 2.4 – A flying crystal
- Fixed – Level 2.5 – Visible trigger volumes